It’s official. The 3rd Annual Smart List series is off and running. Over the past couple weeks we’ve acknowledged people and organizations making a difference. During October and November you’ll see around 20 ‘Best of’ lists. So far we’ve highlighted 50 people shaping the future of K-12, coding & computer science, assessment & data resources, and 34 STEM networks & maker resources.
In the spirit of the Smart List series, here are this week’s top 10 news stories.
Game on. Guided by the goal to design a series of embodied and simulated geoscience games and to explore the extent to which embodied experiences can promote learning in historically challenging geoscience concepts is GameDesk who released two new games — GeoMoto and Pangean. How does gaming impact learning? The researchers suggest 3 mechanisms that has shown can have a significant effect.
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